
PLATFORM: Windows PC, Mac
ENGINE: Unity
LANGUAGE: C#
TOOLS USED: Unity, Visual Studios, Audacity
DURATION: 2 Weeks
COMPLETION: 2020
TEAM SIZE: 1
ROLE:
Technical Designer
Difficulty Designer
Programmer
Sound Designer
Playtest Conductor
OVERVIEW:
Protect The Pie is a hyper casual, Arcade like 2D game where the player has to protect the pie from the bugs that are trying to eat the pie.
Main Design Goal:
My main design goal is to make pressing on a circle the most fun it can be. So I added camera shake, sounds, particle effects, blood, and sounds to make killing the bugs super juicy and fun.
FEATURES I DESIGNED AND DEVELOPED
Designed:
AI System / Bugs
Health System (Pie appearance changes based off of its health)
Spawning System (Spawning bugs in waves)
Points System
UX/UI (Menus and Menu transitions)
Sound Design
Audio Manager
Developed:
AI (speed movement for bugs, squeeze time, points per kill)
AI Health, Pie Health
Pie States (Pie appearance changes based off of its health)
Spawning (spawning the bugs into scene based off of time and the amount of bugs)
Points (Getting the points per bug kill and displaying the points)
High score saving (the points the player gets from the bugs will be saved if the score is higher then the previous score)
SPAWNING

This Spawn objects based off of time and how much of the objects are in the scene aka enemies in the scene.
variables and explanations

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