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  • Writer's picturemarquis mccann

Protect The Pie

Updated: Jun 8, 2021


PLATFORM: Windows PC, Mac


ENGINE: Unity


LANGUAGE: C#


TOOLS USED: Unity, Visual Studios, Audacity


DURATION: 2 Weeks


COMPLETION: 2020


TEAM SIZE: 1


ROLE:

Technical Designer

Difficulty Designer

Programmer

Sound Designer

Playtest Conductor


OVERVIEW:

Protect The Pie is a hyper casual, Arcade like 2D game where the player has to protect the pie from the bugs that are trying to eat the pie.

Main Design Goal:

My main design goal is to make pressing on a circle the most fun it can be. So I added camera shake, sounds, particle effects, blood, and sounds to make killing the bugs super juicy and fun.

FEATURES I DESIGNED AND DEVELOPED

Designed:

  • AI System / Bugs

  • Health System (Pie appearance changes based off of its health)

  • Spawning System (Spawning bugs in waves)

  • Points System

  • UX/UI (Menus and Menu transitions)

  • Sound Design

  • Audio Manager

Developed:

  • AI (speed movement for bugs, squeeze time, points per kill)

  • AI Health, Pie Health

  • Pie States (Pie appearance changes based off of its health)

  • Spawning (spawning the bugs into scene based off of time and the amount of bugs)

  • Points (Getting the points per bug kill and displaying the points)

  • High score saving (the points the player gets from the bugs will be saved if the score is higher then the previous score)

SPAWNING

  • This Spawn objects based off of time and how much of the objects are in the scene aka enemies in the scene.

variables and explanations


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